Basitin (4e Race)

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Basitin Keith Keiser by Thomas Fischbach

Basitins are a little-known race of bipedal, long-eared, brown-furred, sentient animals. Basitins live off the mainland on a distant island-continent. Due to their isolation, they are often forgotten by the other races and left to their own devices. They are a warrior race, with a society solely consisting of soldiers. They behave in a hive-like manner, following orders of superiors without question. They are usually even-tempered and disciplined.

Racial Traits
Average Height: 4'6"-5'2"
Average Weight: 120-180
Ability Scores: +2 Strength; +2 Dexterity or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Endurance, +2 Diplomacy
Poison Resistance: You gain resist poison equal to 5 + 1/2 your level.
Soldiers at Heart: You gain a +1 racial bonus to Fortitude, but take a -1 penalty to Will.
Basitin Weapon Training: You gain proficiency with the longsword and light shield.
Sturdy: You have one additional healing surge.
Barehanded: You can use claw strike as an encounter power.

Claw Strike Racial Power
You make a quick strike with your claws to throw off your enemies guard.
Minor Action Melee 1
Target: One Creature
Attack: Dexterity or Strength + 2 Vs. Reflex
Hit: 1d4 + Dexterity modifier or Strength modifier, and the target grants combat advantage until the end of it's next turn.
Level 11: Dexterity or Strength + 4; 2d4 damage
Level 21: Dexterity or Strength + 6; 3d4 damage

Throughout my travels, I've heard several things about Basitins, most of them none-too-flattering. But after that battle in the forest, I learned three things. One: Basitin are tough, they can endure physical pain that would easily kill most other people. I've always found this remarkable considering their short size. Two, they are stubborn, or "Thickheaded" as I like to say. And probably most importantly, three. Either by a gift from the gods, or from simply living on an island full of deadly toxins for a few thousand years, the Basitin are immune to most poisons. — Trace Legacy, after the battle with the Magi-Brothers assassins, in which Keith Keiser, his Basitin ally had been poisoned, and continued to fight.

Play a basitin if you want...

  • To be a loyal person.
  • To have a sturdy, furry body.
  • To be a member of a race that favors the fighter, ranger and paladin classes.

Physical Qualities[edit]

Basitin are short in stature. They are covered from head to toe in a shade of brown fur, and have large pointed ears that stick off to the side. They are strong and swift, but due to their short legs, they do not quite match the speed of the elves. Basitin tradition states that all members must be fully clothed: including the shirt, pants, and ankle covers. However, shoes are uncommon amongst them. They often don't wear gloves or headgear, either.

Attitudes and Beliefs[edit]

Basitin have no particular prejudices against other races, provided they follow the basitin codes of conduct during their stay on the isles. Dying in battle is heralded as honorable, as well as opting to end ones own life rather than live crippled. As gold is scarce on the isles, human currency is highly valued and the exchange rate is high. As a result of their rigid adherence to their laws, bureaucracy, and even social expectations, the basitin way of life is stagnating and being halted by a hesitation-to-outright refusal to change in order to adapt to the world changing at large.

Basitin Communities[edit]

Basitin have a tight-knit community on their home islands, or at least Western Basitin do. They're a monarchy of sorts- but follow the rule that anyone may try their hand at fighting for the position above their own, namely the three "General" positions, one for wisdom, one for strength, and one for a mix of the two.

Basitin have yet to show the use of a death penalty. Instead, any rare person who goes against local law is cast out from society, usually only to return after a near-impossible task has been completed, to the point where only one has actually been recorded as having completed their objective.

Nudity is strictly monitored within the Basitin Isles. While the banished might've gotten used to the outside world and their laissez-faire dress codes, basitin and every other species must adhere to strict dress codes when not in either a public bath or in their own home. "Nudity" is defined by the genitalia or rear, the base of the tail (for applicable species), female breasts, belly, and lastly ankles being uncovered by clothing of some sort or another.

Basitin Adventurers[edit]

Basitin function as intermediaries for their people, as well as soldiers. Many go on voyages to better themselves or at the behest of treaties. Due to their severely depleted magic stores, they can only become spellcasters using divine means borrowed from other sources. Those who try to cast magic can suffer bodily damage.

Fighter: Basitin are a militaristic bunch that never back down. They make tenacious fighters.

Ranger: Ranger basitin are not that different from fighters. Usually they are just a separate regiment from the melee fighters.

Paladin: Basitin are usually loyal to a fault, meaning they also have great faith. This empowers them without a necessary deity.

Three sample basitin adventurers are described below:

Theros is a basitin paladin who has pledged his faith to the master general. He is willing to fight however he must to bring victory to the kingdom. Recently, he has been demoted for reckless behavior in battle and seeks reapproval.

Cornelia is a basitin fighter who wants to travel out of the isles. She feels trapped within the archaic ways and wants to meet new people. Pressured into fighting at a young age, she seeks a life outside. However, she fears that she will be killed once she is declared disloyal.

Riera is a basitin ranger that is very interested in magic. She wants to learn it at her own peril and thus seeks to leave the isle and research it elsewhere. Her loyalty binds her to the kingdom, which she thinks will be bettered with her success.

Roleplaying a Basitin[edit]

When creating a basitin adventurer, here are a few points to consider.

Sturdy. Basitin are largely trained to be warriors. They have little fear confronting those larger than themselves.

Loyal. Basitin make great allies due to their fierce loyalty. But this sometimes means they are blind to faults.

Impersonal. The majority of basitin like to be impassive an detached from others, even their own kind. It is to protect themselves due to a majority of them having an underdeveloped emotional index.

Basitin Characteristics: Loyal, militaristic, steady, noble, stagnant, stubborn

Basitin Male Names: Keith, Nickolai, Albion, Aster, Cornelius, Lynn, Roran

Basitin Female Names: Madelyn, Cathleen, Vehra, Herjha, Lystra, Boreen

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