Baryte Elf (Berserk Supplement)
From D&D Wiki
Tiny fey, neutral good
Armor Class 10
Saving Throws Con +5
Elemental Communion (1/day). When the elf is targeted by a spell or magical effect, they may choose to completely ignore its effects.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Elf Flash. All creatures within 15 ft. must attempt a DC 10 Dexterity saving throw. On a failure, they are blinded until the end of their next turn.
Baryte Communion (Recharge 6). One creature within 15 ft. can not be moved against their will or ignores difficult terrain until the end of their next turn.
Prayer of Healing (Recharge 6). Up to six creatures of the elf's choice that they can see within 30 ft. each regain 9 (2d8) hit points. This spell has no effect on undead or constructs.
Constructed of fundamental earth elementals, baryte elves are the rarest of all, being reclusive and overly protective of themselves, though they have been known to assist in creating fertile land and stable construction with those they trust. They are natural conduits of magic, being able to sense its presence and even the presence of human emotions, using this knowledge to avoid others.
Back to Main Page → 5e Homebrew → Campaign Settings → Berserk → Bestiary