Barón Nashor (5e Creature)

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Barón Nashor[edit]

Gargantuan monstrosity, unaligned

Armor Class 17 (Natural armor)
Hit Points 222 (15d20 + 72)
Speed 30 ft., burrow 30 ft., swim 60 ft.

25 (+7) 10 (+0) 22 (+6) 5 (-3) 12 (+1) 10 (+0)

Saving Throws Strength +10, Dexterity +6, Constitution +9, Wisdom +8, Charisma +3
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Charmed, Fatigued, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Prone, Unconscious, Exhausted
Senses passive Perception 12
Languages Void
Challenge 17 (18,000 XP)

Voidborn. Barón Nashor is always hostile to creatures that aren't allies to the Void.

Earthshattering. Whenever Barón Nashor unborrows, creatures within 15 ft. must succeed a DC 15 Wisdom save or be knocked prone.

Influence of the watchers. Whenever a creature makes a mental link with the Barón, such as casting Detect Thoughts on it, they must succeed on a DC 18 Wisdom save or take 13 (5d4) psychic damage.


Multiattack. The Baron can make 2 attacks per turn.

Tentacle Lash. The Barón makes a Melee Weapon Attack with it's clawed tentacles towards nearby enemies: +10 to hit, reach 15 ft., up to 5 targets. Hit: 23 (5d6 + 5) piercing damage.
Acid Spit. The Barón makes a Ranged Weapon Attack by hurling an acid spit projectile towards a player : +9 to hit, reach 30/90 ft., one target. Hit: 23 (5d8 + 3) acid damage.
Munch. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.


Poison Release. When a non-devoured creature succeeds on a Melee Weapon Attack against the Barón, it releases poison in a cloud around itmself. Creatures within 10 ft. must succeed a DC 14 Dexterity Save or take 13 (2d10 + 2) poison damage.

Terrifying Screech. Every creature that is within 120 feet of the Barón and can hear it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for them, the creature is then immune to the Barón's Terrifying Screech for the next 24 hours.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. The Barón can take a legendary action per turn from a list of the following:

Detect. The Barón makes a Perception (Wisdom) check

Uproot. Multiple of the Barón's tentacles burst out from under the ground, creatures within 10 ft. of the Barón must make a DC 14 Dexterity check and receive 23 (5d6 + 5) piercing damage upon failure. Creatures that succeed take half damage.

Devour. The Barón tries to swallow a creature within 5ft. whole, forcing them to make either a DC 16 Strength or Dexterity (their choice) save or be devoured, the creature that is devoured is inside the Barón and can't move. Additionally, they take 20 (7d4 + 2) acid damage at the start of each of the Barón's turns. During their turn, the devoured creature can make a melee attack with advantage while inside the Barón and is spit upon succeeding on 3 melee attacks or dealing 40 damage. Only one creature can be devoured at a time.


This one of a kind creature has a shape and behavior of a river serpent. What differentiates him from a regular serpent is it's numerous arachnid appendages, as well as two additional mouths protruding from it's head area. The creature has 12 eyes (some of them injured due to past battles), a mouth with sharp teeth that can gape open wide for larger prey, and horned like crests on the top of the head. The colors of the creatures exoskeleton go from dark purple to light teal. This creature was believed to be deceased for numerous centuries, but due to recent Void rifts it has reemerged again.

This creature is well known to most cultures of Runeterra, so much so that it has its own constellation in the celestial realms. Legends say that the Baron itself ascended by sheer force of will, while others say that a celestial dragon created the constellation to one day target against Runeterra itself out of revenge.

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