Banuk Shaman (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Banuk Shaman[edit]

Fighter Subclass

Banuk Shamans are in charge of leading hunts against machines in Ban-Ur, as well as performing rituals for their weraks. They are the Banuk's only channel to the Blue Light, devoting their lives to serving it and their respective weraks.


Ritual Leader

As part of your Shaman training, you have learned to perform sacred Banuk rites and draw cool pictures. Gain proficiency with painter's tools and proficiency in Performance, or expertise in it if you already have proficiency in Performance.


Blessing of the Blue Light

Also at 3rd level, as an action, you can call out to the machine spirits to tame one construct of CR equal to or lower than half of your proficiency bonus (rounded down). It is considered charmed by you. While charmed in this way, the target doesn't attack or do anything that would have an adverse effect on any intelligent being, but will attempt to defend itself. Targets stay charmed a number of days equal to your Wisdom modifier. You may use this feature once every long rest.


The Machines' Song

At 7th level, you have learned to interpret the calls of machines. By spending 5 minutes observing a construct, you can determine what its function is, whether it's in need of repair, and whether it is hostile to you or any other creature. You can also determine any resistances, immunities, and vulnerabilities it has.


Survivor

Starting at 10th level, you have honed both your endurance and your survival instincts. You now have advantage on all attempts made to resist the effects of extreme cold and all Survival skill checks, and you cannot be frightened by nonmagical means.


Resist the Corruption

At 15th level, you have had to deal extensively with the Daemon's corrupting influence and have learned how to defend against it. You and any constructs you have tamed have resistance to poison and acid damage.


Banuk Weapon Mastery

Beginning at 18th level, you have further developed your senses and your ability to hit your targets' weak points when using your favored weapons. You now add your Wisdom modifier to the attack and damage rolls you make with shortbows, longbows, spears, halberds, and glaives.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Horizon franchise, and/or include content directly affiliated with and/or owned by Guerilla Games. D&D Wiki neither claims nor implies any rights to Horizon copyrights, trademarks, or logos, nor any owned by Guerilla Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: