Banther (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Banther[edit]

Medium beast, neutral


Armor Class 13
Hit Points 78 (12d8 + 24)
Speed 40 ft., climb 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 10 (+0) 8 (-1) 10 (+0)

Skills Perception +1
Senses passive Perception 11
Languages
Challenge 2 (450 XP)


Charge. If the banthar moves at least 10 feet straight toward a creature and then hits it with a melee attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone.

ACTIONS

Multiattack. The banther makes two claw attacks and one bite attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.


A banther is a hybrid of a bear and a panther. The creature is as large as a black bear a bear-like face, but the rest of its body has the shape and agility of a panther. Fittingly, this beast has the disposition of a feral predator. It is said they can be subdued with gentle chin scratches.


Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Seven Deadly Sins franchise, and/or include content directly affiliated with and/or owned by Netflix. D&D Wiki neither claims nor implies any rights to The Seven Deadly Sins copyrights, trademarks, or logos, nor any owned by Netflix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png