Banana Curse (Jujutsu Kaisen Supplement)

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Banana Curse[edit]

small undead (Cursed Spirit), chaotic evil


Armor Class 15 (natural armor)
Hit Points 33 (6d6+12)
Speed fly 120 ft. (hover)


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 14 (+2) 4 (-3) 8 (-1) 12 (+1)

Saving Throws Str +2, Con +4
Skills Acrobatics +6, Stealth +6
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Poisoned
Senses Darkvision 80 ft., passive Perception 9
Languages
Challenge 3 (700 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

False Appearance. While the curse remains motionless and isn't flying, it is indistinguishable from a normal banana. It may make its first attack against a creature with advantages if it was previously motionless.

Banana Peel. Whenever the curse uses Banana Split, it leaves behind a Banana Peel. The banana peel cover a 5-foot-square area that is considered difficult terrain. Additionally, when a creature enters the space, they must make a DC 14 Strength saving throw or be fall prone. They must also make the saving throw if they start their turn in the space occupied by the Banana Peel.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Banana Split (1 Cursed Energy). Melee Weapon Attack: +6 to hit, reach 320 ft., one target. Hit: 17 (2d12 + 4) piercing damage and the creature must succeed on a DC 14 Strength saving throw or be knocked back 10 ft. and knocked prone. The curse moves to anywhere within 5ft. of the target during this action. Additionally, the curse leaves behind a Banana Peel in the space it previously occupied.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Surprise Assault. When a creature fails the Strength saving throw from Banana Split, the curse use its bonus action to make a Bite attack against the same creature.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

Feats

Regeneration

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Banana Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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