Ball and Chain Soldier (5e Creature)

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Ball and Chain Soldier[edit]

Medium humanoid (any race), any alignment

Armor Class 15 (half plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

16 (+3) 11 (+0) 14 (+2) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Str +5, Con +4
Skills Intimidation +4, Perception +3
Condition Immunities frightened
Senses passive Perception 13
Languages Common and any one other
Challenge 4 (1,100 XP)


Multiattack. The soldier makes two attacks with its ball and chain.

Ball and Chain. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage or 10 (1d10 + 5) bludgeoning damage if used with two hands. The target must succeed on a DC 13 Strength saving throw or be knocked prone.


Sentinel. When a creature within the soldier's reach makes an attack against a target other than the soldier, it makes a melee weapon attack against the attacking creature.

An armored soldier that has mastered the exotic ball and chain weapon. These individuals typically guard castles against intruders, even if they have good intentions, though some work directly for malevolent forces.

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