Baby Armu (5e Creature)
Baby Armu[edit]
Medium beast (armu), unaligned Armor Class 14 (natural armor)
Proficiency Bonus +2 Adorable. The baby armu has advantage on all persuasion checks ACTIONSArmu Call. All armu within 300 feet are given the location of the baby armu. Most armu will respond and come to aid the baby armu, although this might not yield any results depending on the specific location. Gore (Recharge 5-6). The baby armu moves at least 10 feet in a straight line using its movement speed, and stops whenever a creature blocks the baby armu's path. That creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 11 (2d8+2) piercing damage and falls prone until the start of their next turn. On a successful save, the creature takes half as much damage and does not fall prone. Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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This is the young version of an armu, a species that often lives in open areas, such as grasslands and even coasts, as long as it has enough vegetation to go around. Even when they are babies, armus tend to be quite large, with a baby armu being almost as tall as your average humanoid, being much larger when it reaches adulthood. |
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