Average Grade 4 Sorcerer (Jujutsu Kaisen Supplement)
Average Grade 4 Sorcerer[edit]
Medium humanoid (Human), any Armor Class 15 (unarmored defense)
Saving Throws Str +5, Cha +4 Cursed Energy. The Average Grade 4 Sorcerer has 8 cursed energy that they can use to fuel their abilities. All of their cursed energy is replenished at the end of a long rest. Cursed Strike (1-2 Cursed Energy). The Average Grade 4 Sorcerer can, when making an Unarmed Strike, add 1d8 necrotic damage to their attack per Cursed Energy spent. They can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike instead of beforehand. On a miss, the energy used remains until they hit a target or until 1 minute passes. ACTIONSUnarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. BONUS ACTIONSMartial Arts. When the Average Grade 4 Sorcerer uses the Attack action with an unarmed strike on their turn, they can make one unarmed strike or attack with a one-handed weapon. Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, The Average Grade 4 Sorcerer can perform two unarmed strikes. Cursed Patient Defense (3 Cursed Energy). The Average Grade 4 Sorcerer can take the Dodge action. Cursed Wind Step (3 Cursed Energy). The Average Grade 4 Sorcerer can take the Disengage or Dash action on their turn, and their jump distance is doubled until the end of their turn.
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Variety Rules: DMs may give variety to basic sorcerers by following any rules below:
Jujutsu Sorcerer. The Average Grade 4 Sorcerer has 3 levels in the Jujutsu Sorcerer class.
Improved Durability. This creature uses the Improved Durability rule. |
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