Aussa the Earth Charmer (5e Creature)
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Aussa the Earth Charmer[edit]
Medium humanoid (human), lawful neutral Armor Class 12 (15 with mage armor)
Saving Throws Con +5, Cha +5 Gift of Earth. When Aussa casts a spell of 1st level or higher that deals bludgeoning damage, that spell deals an additional 3 bludgeoning damage. Spirit Charmer. Aussa can cast find familiar as a ritual. When Aussa takes the Attack action, her familiar can make an attack attack using its reaction. While her familiar is within 30 feet of her, its attacks are treated as magical for the purpose of overcoming damage resistance or immunity and deal an additional 4 (1d8) bludgeoning damage. Spellcasting. Aussa is a 6th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She knows the following warlock spells: Cantrips (at will): magic stone, mind sliver, sword burst *Spell of 1st level or higher that deals bludgeoning damage. ACTIONSQuarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Earthen Charm. Aussa targets one creature that she can see within 30 feet of her. If the target can see Aussa, it must succeed on a DC 13 Wisdom saving throw or be magically charmed. The charmed creature regards Aussa as a trusted friend to be heeded and protected. Although the target isn't under Aussa's control, it takes Aussa's requests or actions in the most favorable way it can. Unpossessed. Aussa casts mage armor without expending a spell slot. BONUS ACTIONSSpiritual Earth Art Kurogane. Aussa releases a charmed creature from her control, this causes both the controlled creature and one other creature within 30 feet of it to be magically teleported into unoccupied spaces within 500 feet of Aussa that she can see.
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One of the original four spirit charmers, Aussa focuses on the use and control of both earth magic and the monsters associated with it. Originally contracted to a mundane marmot, the beast has grown to be a powerful fiend itself due to its master's tendency to feed killed fiends to it. |
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