Auroral Megalops (5e Creature)

From D&D Wiki

Jump to: navigation, search

Auroral Megalops[edit]

Huge beast, unaligned


Armor Class 16 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 40 ft., swim 20 ft.


STR DEX CON INT WIS CHA
25 (+7) 12 (+1) 19 (+4) 1 (-5) 13 (+1) 8 (-1)

Saving Throws Str +11, Con +8
Skills Perception +5
Proficiency Bonus +4
Senses darkvision 90 ft., passive Perception 15
Languages
Challenge 10 (5,900 XP)


Amphibious. The auroral megalops can breathe air and water.

Charge. If the auroral megalops moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Sunlight Sensitivity. While in sunlight, the auroral megalops has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Variable Illumination. The auroral megalops can shed dim light in a 30 foot radius. As a bonus action, it can stop or start emitting light.

ACTIONS

Multiattack. The auroral megalops makes three attacks: one with its ram and two with its claws.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (4d4 + 6) slashing damage, and the target is grappled (escape DC 16).

Ram. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.


A massive golden crab which inhabits suitably large bodies of water in the Underdark. The term "auroral megalops" is the collective name given to the immature forms of several distinct species of crustacean. No matter the species, however, they grow slowly but steadily throughout their lives with no real upper limit on how long they can live or large they can grow; one individual is said to support an entire city on its back.
Auroral megalops hunt by lurking in shallow areas, keeping just below the surface of the water until they a suitable creature passes nearby. When they attack, their shell emits a dull golden glow; combined with eyes unusually large and well-developed for a subterranean creature, this light allows them to better catch prey. If met with unexpected resistance, they may dive under the waves and attempt to flank, or simply flee.
The flesh of a megalops is delicious, pale and salty, but crisps and withers rapidly as its glow fades.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallen London franchise, and/or include content directly affiliated with and/or owned by Failbetter Games. D&D Wiki neither claims nor implies any rights to Fallen London copyrights, trademarks, or logos, nor any owned by Failbetter Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: