Atoner (3.5e Prestige Class)

From D&D Wiki
Jump to navigation Jump to search
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed


Atoner[edit]

You see Grandson, they taught me that no matter how terrible of a person I was, I can still get away with it
—Harold A Spouse, Human Cleric, -word of mouth
<img link>
By [img src link]

An Atoner not only seeks to better themselves, but tries to help everyone they meet see their fullest potential.

Becoming an Atoner[edit]

Atoners can be of any divine spellcasting class, but are usually clerics or Cloistered clerics as they tend to pursue the metamagic feats required for this Class. Characters that become Atoners can be martial leaning ordained champions, bookish cloistered clerics, or anywhere in-between.

Entry Requirements
Alignment: Any alignment.
Skills: Spellcraft 10 ranks.
Feats: Chain Spell, Reach spell, Divine Metamagic (Chain spell), Divine Metamagic (Reach spell).
Spellcasting: Ability to cast divine spells.
Special: Becoming an Atoner is usually a turning point in a characters life where they realize they have been heading down a path they do not want. For example, a character struggling with addiction his whole life wouldn't necessarily qualify for being an Atoner, but if he has acknowledged he needs external help and goes to therapy, he would qualify.
Table: The Atoner

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Habit 1/day, 2 Habits Prepared +1 level of existing divine spellcasting class
2nd +1 +0 +0 +2 <-class features gained at this level-> +1 level of existing divine spellcasting class
3rd +2 +1 +1 +3 <-class features gained at this level-> +1 level of existing divine spellcasting class
4th +3 +1 +1 +3 <-class features gained at this level-> +1 level of existing divine spellcasting class
5th +3 +1 +1 +4 <-class features gained at this level-> +1 level of existing divine spellcasting class
6th +4 +2 +2 +4 <-class features gained at this level-> +1 level of existing divine spellcasting class
7th +5 +2 +2 +5 <-class features gained at this level-> +1 level of existing divine spellcasting class
8th +6 +2 +2 +6 <-class features gained at this level-> +1 level of existing divine spellcasting class
9th +6 +3 +3 +6 <-class features gained at this level-> +1 level of existing divine spellcasting class
10th +7 +3 +3 +7 <-class features gained at this level-> +1 level of existing divine spellcasting class

Class Skills (4 + Int modifier per level)


Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Atoner.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming an Atoner, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


Spells: To cast a particular spell, you must have an wisdom score of at least 10 + the spell's level. Your bonus spells are based on your wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your wisdom bonus (if any).


<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



Back to Main Page3.5e HomebrewClassesPrestige Classes