Astral Fracture (5e Hazard)

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Astral Fracture[edit]

The Astral Fracture is a tear in the fabric of reality, formed where Voidblight corruption has seeped into the Material Plane. Tendrils of void energy twist gravity, warp terrain, and emit a chilling dread resonating with faint echoes of a corrupted Titan’s anguish.

Effects[edit]

  • Gravitational Collapse: Creatures that start their turn within 60 feet of the fracture must succeed on a DC 14 Strength saving throw or be pulled 10 feet closer. Flying creatures have disadvantage on this save.
  • Warped Space: Spatial distortions within 60 feet cause all ranged attacks and line-of-sight spells to be made with disadvantage.
  • Void Decay: Creatures that end their turn within 30 feet of the fracture take 2d6 necrotic damage. Astral Tideborn take 3d6 necrotic damage and must succeed on a DC 13 Wisdom saving throw or gain one level of exhaustion.

Countermeasures[edit]

The Astral Fracture can be closed using any of the following methods:

Casting a greater restoration spell within 10 feet of the fracture. Performing a Titan Purification Ritual by someone trained in Titan lore. Employing a sacred artifact linked to a non-corrupted Titan (e.g., the Trident of the Tidal Shaper). If the Astral Fracture remains open for longer than 24 hours:

Its radius doubles to 120 feet, and all saving throw DCs increase by 2. Voidblight corruption begins to spread to the surrounding environment, creating corrupted terrain (DM’s discretion).

Optional Encounter[edit]

When the Astral Fracture is sealed, it releases a final surge of corrupted energy, summoning a Voidborn Shade (CR 6–8 shadow elemental) or several Corrupted Astral Constructs (CR 4 each) to protect the remaining void energy.

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