Aspidochelone (5e Creature)

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Aspidochelone[edit]

Gargantuan monstrosity, neutral


Armor Class 24 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 5 ft., swim 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 1 (-5) 26 (+8) 19 (+4) 28 (+9) 20 (+5)

Saving Throws Cha +14, Int +13, Wis +18
Skills Perception +21
Damage Resistances fire, thunder
Damage Immunities bludgeoning, piercing, slashing and psychic
Condition Immunities charmed, exhausted, frightened, grappled, paralyzed, petrified
Senses truesight 120 ft., passive perception 31
Languages all
Challenge 30 (155,000 XP)


Amphibious. The aspidochelone can breath both air and water.

False Appearance. While it is not moving, the aspidiochelone is indistinguishable from an Island.

Legendary Knowledge. The aspidiochelone automatically succeeds any Intelligence check where the DC is lesser than 30.

Magic Resistance. The Aspidiochelone has advantage on saving throws against magic.

Wish bringer. The aspidiochelone remains unaffected by the Wish spell, as well as by Divine Intervention.

ACTIONS

Multiattack. The aspidiochelone makes three attacks: one with its bite and two with its flippers.

Bite. Melee Weapon Attack: +16 to hit, reach 40 ft., area 20 ft., one target. Hit: 26 (3d12+ 7) piercing damage + 14 (4d6) psychic damage. If the target is large or smaller, it has to make a DC 24 Strength saving throw or be swallowed by the aspidiochelone. While swallowed, the target is blinded and restrained, it has total cover against attacks and effects outside the aspidiochelone, and at the start of each turn, they suffer 49 (14d6) acid damage. If the aspidiochelone ever takes 75 damage or more in a single turn, from a creature on the inside of it, it must succeed on a DC 25 Constitution saving throw, or it will vomit up all swallowed creatures.

Flipper. Melee Weapon Attack: +16 to hit, reach 20 ft., area 20 ft., up to three targets. Hit: 16 (2d8 + 7) bludgeoning damage + 7 (2d6) thunder damage and if they are Large or smaller, they are knocked prone.

Blessed Touch. As an action, the aspidiochelone can bless a character within 20 ft. of it by touching them. The blessed character gains the Legendary Knowledge ability. The aspidiochelone can only use its blessed touch on characters who haven't used the Wish Spell granted by the Mystic Test.


LEGENDARY ACTIONS

The Aspidochelone can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspidochelone regains spent legendary actions at the start of its turn.

Crush. The aspiciochelone makes a Flipper attack.

Mystic Test (1/per day). The target makes a DC 26 Intelligence saving throw. On a failure, they become incapacitated for the next minute. On a success, the aspidiochelone deems them worthy and grants them the ability cast the Wish spell on their next turn as long as they remain in sight of the aspidiochelone. When the Wish spell is cast in this way, it cannot have negative effects or be used to cause harm.

Psychic Takeover. The target makes a DC 26 Wisdom saving throw. On a failure, the aspiciochelone takes control of the target's actions and reactions until the end of their next turn.

Tectonic Roar (Costs 2 actions). The aspidiochelone emits thunderous energy in a 200-foot cone. All enemies within the cone must make a DC 24 Constitution saving throw. On a failure, they suffer 88 (16d10) thunder damage and are deafened. On a failure of 5 or more, they are stunned until the end of their next turn as well. On a success, they suffer only half damage.

mqdefault.jpg
A water-dwelling Aspidochelone, by Designraid

According to the tradition of the Physiologus and medieval bestiaries, the Aspidochelone is a fabled sea creature, variously described as a large whale or vast sea turtle, and a giant sea monster with huge spines on the ridge of its back. No matter what form it is, it is always described as being huge where it is often mistaken for an island and appears to be rocky with crevices and valleys with trees and greenery and having sand dunes all over it. The name Aspidochelone appears to be a compound word combining aspis (which means either "asp" or "shield"), and chelone, the turtle. It rises to the surface from the depths of the sea, and entices unwitting sailors with its island appearance to make landfall on its huge shell and then the whale is able to pull them under the ocean, ship and all the people, drowning them. It also emits a sweet smell that lures fish into its trap where it then devours them. In the moralistic allegory of the Physiologus and bestiary tradition, the Aspidochelone represents Satan, who deceives those whom he seeks to devour.

The Aspidochelone is a gargantuan turtle with an island for its shell.


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Credit: https://en.wikipedia.org/wiki/Aspidochelone

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