Ashram Singh (3.5e NPC)

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The inter-dimensional deceiver Ashram Singh.

Ashram Singh

CR 21

Male rakshasa aristocrat 2/sorcerer 6
LE Medium Outsider (Native)
Init/Senses +4/darkvision 60 ft.; Listen +13, Spot +13
Languages Common, Infernal, Ignan, Orc, Giant, Undercommon
AC 26 (+4 Dex, +10 natural, +2 armor), touch 22, flat-footed 14
hp 112 (15 HD)
Resist electricity 30
Fort/Ref/Will +11/+11/+16
Weakness -2 to all saves vs. earth-based effects
Speed 40 ft. (8 squares)
Melee Claw +14 (1d4+3) or
Melee 2 claws +14 (1d4+3) and bite +9 (1d6+1) or
Melee Masterwork cutlass +15/+10/+5 (1d6+3) or
Melee Masterwork dagger +15/+10/+5 (1d4+3)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +11/+14
Special Actions Detect thoughts, spells
Spells Known (CL 13th):
6th (2/day)—disintegrate, programmed image, maximized fireball
5th (3/day)—cone of cold, nightmare, twinned magic missile
Abilities Str 16, Dex 18, Con 18, Int 18, Wis 16, Cha 22
SQ Darkvision, DR 15/good and piercing, SR 35, change shape, summon familiar (none currently)
Feats Improved Natural Armor, Leadership, Dodge, Mobility, Maximize Spell, Twin SpellFR
Skills Bluff +20, Climb +13, Disguise +22, Escape Artist +14, Intimidate +18, Jump +15, Knowledge (arcana) +15, Knowledge (the planes) +15, Knowledge (nobility) +14, Listen +13, Move Silently +14, Perform (oratory) +16, Sense Motive +13, Spellcraft +18, Spot +13, Tumble +16, Use Magic Device +18
Possessions Cape of the wastesSnd, amulet of the planes, ring of air elemental command, major ring of energy resistance (electricity), boots of teleportation, noble's outfit, bracers of armor +2, masterwork cutlassStr, masterwork dagger

FR=Forgotten Realms Campaign Setting

Snd=Sandstorm

Str=Stormwrack


Hailing from the dark realm of Lanka located somewhere in the Nine Hells, Ashram Singh is a dedicated servant of the greatest being to ever live--himself. He sees the worlds and their peoples at large to be his personal slaves, to use and abuse at a whim. Alliances or tributes are the easiest way to stay his hand, but know that the time between the start and end of your agreement is time you should use to run far away. This tiger-headed demon is a skilled sorcerer and great negotiator, having procured the services of extra-dimensional mercenaries for personal projects.

Ashram Singh's current project involves defrauding an entire race out of their messiah on a stretch of desert in a distant Material Plane realm.


Back to Main Page3.5e HomebrewNPCsCR 21

Back to Main Page3.5e HomebrewNPCsECL 21

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