Ashmaw Crawler (Corebound Awakening Supplement)

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Ashmaw Crawler[edit]

Large mana beast, unaligned


Armor Class 15 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 30 ft, burrow 20 ft


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 5 (-3) 12 (+1) 6 (-2)

Proficiency Bonus +3
Senses passive Perception 11
Languages


SHP = 70

MP (Mana Points) = 22

Ash Shroud (Recharge 6). After taking damage, it can emit a puff of ash in a 10-ft radius. Creatures in the cloud are blinded until the end of their next turn (DC 15 Constitution save to resist).

Scorched Tunnel. When burrowing, it leaves behind a 5-ft-wide lava-cracked tunnel that remains difficult terrain for 10 minutes.

Mana Core: Dormant Magma Aspect. The Crawler can spend 1 MP to heat its body for 1 minute. While heated, any creature that hits it with a melee attack takes 1d6 fire damage, and the ground it moves across becomes burning terrain for 1 round (DC 14 CON save or take 1d4 fire).

Actions

Molten Bite. Melee Attack: +6 to hit, reach 5 ft, one target. Hit: 14 (2d8 + 3) piercing damage + 1d6 fire damage.

Ember Spray (Recharge 5–6). Sprays a 20-ft cone of glowing embers. All creatures must make a DC 15 Dexterity saving throw or take 16 (4d6) fire damage and ignite (take 1d6 fire at the start of their next turn). Half damage on success.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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