Ashenbound (Corebound Awakening Supplement)

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Ashenbound[edit]

Large mana beast, unaligned


Armor Class 17 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 50 ft


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 18 (+4) 12 (+1) 16 (+3) 18 (+4)

Proficiency Bonus +3
Senses passive Perception 13
Languages


SHP = 98

MP (Mana Points) = 46

Mana Core: Dormant Fire & Emitter Aspect. Spend 3 MP to restore 20 DHP to a creature within 30 ft. If the target is unconscious, they also regain 1 SHP, it can also spend 4 MP to purge poison, disease, or magical curses from one target within 15 ft. The effect burns visibly from the body.

Rebirth Surge (Recharge 5–6). When a creature within 30 ft drops to 0 DHP, the Ashenbound can release a burst of restorative flame. That creature is healed for 15 DHP and becomes wreathed in protective flame—gaining resistance to damage until the end of their next turn.

Blazing Grace. Allies within 10 ft of the Ashenbound at the start of their turns regain 2 DHP if they are below half DHP.

Cinderbound Leap. The Ashenbound ignores difficult terrain and can leap up to 30 ft. When it lands, enemies in a 5 ft radius take 2d6 fire damage.

Minor Spellcasting. Can cast sells up to 3 difficulty.

Actions

Ember Hooves. Melee Attack: +8 to hit, reach 5 ft, one target. Hit: 14 (2d8 + 5) bludgeoning + 1d6 fire.

Brand of Renewal. Mark a creature (friend or foe) within 30 ft:

If an enemy, they take 2d6 fire damage if they attack next turn.

If an ally, they regain 2d6 HP if they take damage before their next turn.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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