Ascian, Lesser (5e Creature)

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Lesser Ascian[edit]

Medium fiend (ascian), any evil alignment


Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 18 (+4) 17 (+3) 16 (+3)

Saving Throws Int +8, Cha +7
Skills Arcana +8, History +8, Perception +7, Religion +8
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 17
Languages Abyssal, Common, Infernal; telepathy 100 ft.
Challenge 9 (5,000 XP)


Magic Resistance. The ascian has advantage on saving throws against spells and other magical effects.

Spellcasting. The ascian is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The ascian has the following wizard spells prepared:

Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): disguise self, magic missile, shatter
2nd level (3 slots): darkness, phantasmal force, scorching ray
3rd level (3 slots): dispel magic, fireball, lightning bolt
4th level (3 slots): black tentacles, blight, ice storm
5th level (2 slots): cone of cold, wall of force

ACTIONS

Multiattack. The ascian teleports if it can. It then uses Dark Touch or casts a spell.

Dark Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (3d8) necrotic damage.

Teleport (Recharge 5-6). The ascian magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see.

Summon Fiend (1/Day). The ascian summons one barbed devil, one barlgura or one mezzoloth. A summoned fiend appears in an unoccupied space within 60 feet of the ascian, acts as an ally of its summoner, and can’t summon other fiends. It remains for 1 minute, until it or its summoner dies, or until the ascian dismisses it as an action.


Ascians are diabolical mages who abandoned their humanity to become immortal fiends. They use their magical powers to spread chaos and bring suffering, in the name of resurrecting their dark god Zodiark.

Servants of Darkness. The ascians believe that the multiverse was created by Zodiark, and that this dark deity reigned supreme at the dawn of time, until he was betrayed by his other half, the light goddess Hydaelyn. The twin deities did battle, and Zodiark was shattered into thirteen pieces. It is said that the dark god can be made whole again through the Rejoining, an event brought about by both widespread death and destruction and a sudden disruption of the world’s magic.

Umbral Attire. When they manifest in the physical world, Ascians wear hooded black robes, black boots and gloves, and masks. These masks denote an ascian’s standing in the hierarchy of their dark cult: lesser ascians wear featureless black masks that over the entire face, while ascian overlords wear personalized red masks that leave the mouth bare. These garments materialize out of thin air around their current host, though an ascian can choose not to manifest their robes and masks.
Ascians and their hosts do not cast shadows.

Bodiless Shadows. Ascians give up their original bodies in their pursuit of immortality, becoming formless entities that dwell on the Shadowfell. To manifest in the material plane, they must take possession of a human host. Ascian overlords are able to take possession of living people, while lesser ascians must make do with recently-deceased corpses.
When an ascian’s host is destroyed, its disembodied spirit will try to escape back to the Shadowfell where it can recover from the shock of its defeat. They are vulnerable in this brief moment, for an ascian’s naked essence can be trapped within a specially-prepared phylactery—and by overloading this phylactery with raw magical energy, an ascian can be permanently killed.

See Also[edit]

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