Artorias the Abysswalker (5e Creature)
Artorias the Abysswalker[edit]
Medium humanoid, neutral evil Armor Class 18 (Abysswalker's splintmail)
Saving Throws Str +17, Dex +17, Con +17 Magic Resistance. Artorias has advantage on saving throws against spells and other magical effects. Dark Weapons. Artorias's weapon attacks are magical. When Artorias hits with any weapon, the weapon deals an extra 27 (6d8) necrotic damage (included in the attack). Deeper Corruption. When Artorias's hit points are reduced to 100 or fewer, he gains a +10 bonus to attack and damage rolls, a +3 bonus to AC, and his movement speed is increased by 20 feet. During this time, he has disadvantage on Intelligence, Wisdom and Charisma checks and saving throws. ACTIONSMultiattack. Artorias makes three attacks with his greatsword. Greatsword. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) slashing damage, plus 27 (6d8) necrotic damage. REACTIONSLeap Attack. When Artorias is targeted by an attack from a creature within 30 feet of him, he can jump into the air, adding 2 to his AC against the attack, and land within 5 feet of the attacker. Artorias can then make an attack with his greatsword. LEGENDARY ACTIONSArtorias can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Artorias regains spent legendary actions at the start of his turn. Greatsword. Artorias makes an attack with his greatsword. |
Once one of Lord Gwyn's greatest warriors, knight Artorias was the hero of Anor Londo. Now corrupted by the Abyss, he wanders Oolacile, attacking the few adventurers who dare to wander too close. |
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