Articuno (Galar) (5e Creature)

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Articuno (Galar)[edit]

Medium monstrosity, neutral evil


Armor Class 16 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 20 ft., fly 70 ft. (hover)


STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 18 (+4) 22 (+6) 16 (+3) 22 (+6)

Saving Throws Dex +9, Int +11, Wis +8, Cha +11
Skills Deception +11, Intimidation +11, Perception +8
Damage Resistances psychic
Condition Immunities charmed, frightened, prone
Senses passive Perception 18
Languages auran, understands common but doesn't speak it.
Challenge 16 (15,000 XP)


Competitive. When Articunois forced to roll disadvantage on a saving throw or attack roll it makes, which is caused by a hostile creature's spell or ability, its next spell attack has a +5 bonus to its attack and damage rolls.

ACTIONS

Multiattack. Articuno makes 2 freezing glare attacks.

Freezing Glare. Ranged Spell Attack: +11 to hit, range 90 ft., one creature. Hit: 37 (9d6 + 6) psychic damage and the target must make a DC 19 wisdom save or be restrained in psychic energy. A creature can repeat this save using an action. Once a creature saves against this effect, they are immune to it for the next minute.

Ancient Power (5/day). Articuno summons and throws chunks of ancient rock at a creature they can see within 60 feet of it. The target must make a DC 19 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failure. In addition, if the target fails the save, Articuno gains a +1 bonus to its armor class, attack rolls, initiative bonus, saving throw DCs, and saving throws it makes for 1 minute.

REACTIONS

Trick Room. As a reaction to rolling initiative, after rolling, Articuno can use a reaction to reverse the order, starting from the lowest roll and moving up to the highest.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Detect. Articuno makes a Wisdom (Perception) check.

Recover (Costs 3 Actions). Articuno regains 26 (4d12) hit points.

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Articuno, the Cruel Pokémon
4.00
(2 votes)

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