Articuno (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Articuno[edit]

Medium elemental, neutral good


Armor Class 16 (natural armor)
Hit Points 241 (23d8 + 138)
Speed 20 ft., fly 80 ft.


STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 22 (+6) 13 (+1) 20 (+5) 11 (+0)

Saving Throws Dex +8, Int +6, Wis +10, Cha +5
Skills History +6, Insight +10, Perception +10
Damage Immunities cold
Condition Immunities charmed, frightened, prone,
Senses passive Perception 20
Languages auran, understands common but cannot speak it.
Challenge 16 (15,000 XP)


Snow Cloak. If the weather is snowing or hailing, Articuno's armor class increases by 5.

ACTIONS

Multiattack. Articuno makes 3 ice beam attacks.

Ice Beam. Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 18 (4d8) cold damage and the target must make a DC 18 strength saving throw, being restrained in ice on a failed saving throw. A creature restrained in ice can repeat the saving throw as an action to break free.

Sheer Cold (1/day). Articuno blasts a creature or object with absolute 0 cold. The target must make a DC 18 constitution saving throw, being reduced to 0 hit points and being encased in a foot of ice on a fail.

Ancient Power (5/day). Articuno summons and throws chunks of ancient rock at a creature they can see within range. The target must make a DC 18 dexterity saving throw, taking 7 (2d6) bludgeoning damage on a fail. In addition, if the target fails the save, roll a d20, which on an 11-20 Articuno gains a +2 bonus to its armor class, attack rolls, initiative bonus as well as its saving throw DC's and saving throws it makes. These bonuses last for the next minute.

Snowscape (3/day). Articuno causes the temperature to decrease below freezing and snow to fall in a 5 mile radius from itself for the next hour.

REACTIONS

Pressure. When a creature that Articuno can see casts a spell or uses an ability or feature that has multiple uses per short and/or long rest, Articuno can force them to make a DC 18 wisdom save, expending an additional spell slot or use on a failed save.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Detect. Articuno makes a perception check.

Roost (Costs 3 Actions). Articuno lands on the ground and regains 26 (4d12) hit points.

season08_ep42_ss01.jpg
Articuno, the Freeze Pokémon
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: