Articuno (5e Creature)
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Articuno[edit]
Medium elemental, neutral good Armor Class 16 (natural armor)
Saving Throws Dex +8, Int +6, Wis +10, Cha +5 Snow Cloak. If the weather is snowing or hailing, Articuno's armor class increases by 5. ACTIONSMultiattack. Articuno makes 3 ice beam attacks. Ice Beam. Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 18 (4d8) cold damage and the target must make a DC 18 strength saving throw, being restrained in ice on a failed saving throw. A creature restrained in ice can repeat the saving throw as an action to break free. Sheer Cold (1/day). Articuno blasts a creature or object with absolute 0 cold. The target must make a DC 18 constitution saving throw, being reduced to 0 hit points and being encased in a foot of ice on a fail. Ancient Power (5/day). Articuno summons and throws chunks of ancient rock at a creature they can see within range. The target must make a DC 18 dexterity saving throw, taking 7 (2d6) bludgeoning damage on a fail. In addition, if the target fails the save, roll a d20, which on an 11-20 Articuno gains a +2 bonus to its armor class, attack rolls, initiative bonus as well as its saving throw DC's and saving throws it makes. These bonuses last for the next minute. Snowscape (3/day). Articuno causes the temperature to decrease below freezing and snow to fall in a 5 mile radius from itself for the next hour. REACTIONSPressure. When a creature that Articuno can see casts a spell or uses an ability or feature that has multiple uses per short and/or long rest, Articuno can force them to make a DC 18 wisdom save, expending an additional spell slot or use on a failed save. LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Articuno makes a perception check. Roost (Costs 3 Actions). Articuno lands on the ground and regains 26 (4d12) hit points. |
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