Arrowhawk (5e Creature)
Arrowhawk[edit]
Large elemental, neutral Armor Class 17 (natural armour)
Saving Throws Dex +9, Con +7, Wis +5 Nimble Flyer. The arrowhawk has advantage on Dexterity saving throws. Of the Wind. The arrowhawk gains a bonus to its initiative equal to its Strength modifier (+11). ACTIONSMultiattack. The arrowhawk makes two attacks: one with its beak and one with its tail. Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 5 (1d10) lightning damage. Lightning Ray. Ranged Weapon Attack: +9 to hit, reach 10 ft., range 120 ft., one target. Hit: 11 (2d10) lightning damage. Lightning Dash (Recharges after a Short or Long Rest). The arrowhawk transforms into a bolt of lightning. It then flies up to its speed. If this movement triggers an opportunity attack, the attack is made at disadvantage. Lightning Charge (Recharge 5-6). The arrowhawk transforms into a bolt of lightning, forming a line 15 feet wide that extends out from it to a target within 120 feet. Each creature in the line must make a DC 17 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the arrowhawk when it reaches the target. As a bonus action, the arrowhawk can make a beak attack at the creature it appears next to.
|
An arrowhawk is a predator and scavenger from the Elemental Plane of Air. Capable of flight as soon as they hatch, an arrowhawk spends the majority of its life in the air without ever setting down. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction and its ability to levitate aids it in flight. |
Back to Main Page → 5e Homebrew → Creatures