Armored Zombie[edit]
Medium undead, neutral evil
Armor Class 17 (half plate)
Hit Points 45 (6d8 + 18)
Speed 20 ft.
Saving Throws Str +6, Con +5 Proficiency Bonus +2 Damage Immunities poison Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.
ACTIONS
Multiattack. The zombie makes two attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
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This elite zombie is equipped with armaments by a necromancer. They were probably warriors when they were alive and they fight using the fading memories of their skills.
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