Armor of the Wind (5e Equipment)

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Armor (light, medium, or heavy), rare (requires attunement)

While you wear this magic armor, your base movement speed increases by 10 feet. This armor has 2 charges and regains 1 expended charge daily at dawn.
If you are hit with a melee weapon attack while wearing this armor, you can expend 1 charge and use your reaction to blast the triggering creature with strong wind. The triggering creature must succeed on a DC 15 Strength saving throw or be pushed 20 feet away from you.
In addition, if the armor would normally impose disadvantage on Dexterity (Stealth) checks, a corresponding armor of the wind doesn't.

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