Armor of the Slayer (5e Equipment)

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Armor (light), legendary (requires attunement)

armor created by Bhaal for his chosen death-bringer

you gain +2 to your AC and saving throws while wearing this armor, this armor has 10 charges, with a bonus action you can regain as many charges as you like, taking 2d6 necrotic damage for each

  • Deadly attacks, at the start of your turn you can increase your critical strike range by 1,2 or 3 for that turn by spending 3*increase charges to do so
  • Torn Armor When you deal attack damage, you can expend 2 charges to reduce the target's AC by 1 until its next long rest.
  • Mad Killer, when you attack a creature, if there are no creatures marked with the mark of Bhaal, you can mark it with the mark of Bhaal before attacking, you get +2 to attack and damage rolls against the marked creature and deal an additional 1d6 necrotic damage, also the marked creature has disadvantage on Constitution saving throws, when a marked creature dies you regain 5 charges, however when you attack an unmarked creature while there is a marked enemy you have disadvantage on attack and lose 1 charge, Mark of Bhaal is removed from creatures at dawn or when it dies
  • gift of no death, no more than once per dawn when you would die, instead you expend all armor charges and are resurrected with 1 hit point and a number of temporary hit points = 1d6 * charges spent, after X rounds where X is half the charges spent If after your resurection even one creature with the mark of Bhaal died, you lose all temporary hit points, otherwise you die
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