Armor (heavy), legendary (requires attunement)
The Armor of the Primes has gold inlay and is an armor that only people it thinks are worthy to wear it can wear it. Before attuning to this armor, it will ask you a question that makes you doubt were your loyalties lie. If the armor believes you adequately answered the question, it will allow the user to attune to this armor. While wearing this magical armor you gain +3 bonus to AC. It has the following additional properties.
The Armor of the Primes has the ability to magically conjure steel swords from the gauntlets. This gives you the ability to fight without holding a weapon. These swords can break, but are generally pretty sturdy and each deal 2d8 slashing damage. If a blade were to break, the armor conjures a new one at dawn.
The armor provides the wearer with resistance to cold and necrotic damage, as well as giving you advantage on effects that attempt to blind, petrify, or stun you.
Only The Truth.
The armor allows you to cast the true seeing spell on yourself without the need for material components. The armor regains use of this effect at dawn.
Sentience. The Armor of the Primes is lawful neutral with an Intelligence of 17 (+3), a Wisdom of 20 (+5), and a Charisma of 14 (+2). It has hearing and darkvision out to a range of 90 feet. The weapon can speak, read, and understand Common and Gnomish, and can communicate with its wielder telepathically. While you are attuned to it, the Armor of the Primes also understands any language you know. The armor speaks in a deep but slightly raspy male voice.
Personality. The Armor of the Primes possesses the soul of an stalwart paladin, who died protecting the kingdom he belonged to. The Armor of the Primes is generally neutral towards its wielder. The armor values honor and trust above all else, and believes that everyone should follow the same rules. If the wielder does not commit an honorable act within a week or if the user is blatantly not honorable, the armor will have an argument with the user at dawn.
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