Armor of the Artificer (4e Equipment)
From D&D Wiki
Armor of the Artificer | Level 1+ Rare | ||||||||||||||||||
This armor was designed by Hammer the Warforged Artificer just before parting ways with his favorite group of flesh covered adventurers. They became reliant on his powers, so he designed a special suit of armor that might keep them from harm as they roam across the world looking for adventure. The armor allows the wearer to heal his/her friends and grant them the power to strike better and harder. | |||||||||||||||||||
| |||||||||||||||||||
Armor: Any | |||||||||||||||||||
Enhancement: AC | |||||||||||||||||||
Properties | |||||||||||||||||||
♦ You gain an Item Enhancement bonus equal to the armors enhancement bonus to Arcana checks. | |||||||||||||||||||
Power ♦ Encounter (Minor Action) | |||||||||||||||||||
Healing Infusion - You or one ally in a close burst 5 regains 17 hit points + the enhancement bonus. | |||||||||||||||||||
Power ♦ Daily (Free Action) | |||||||||||||||||||
Arcane Empowerment - One weapon touched by you becomes infused with energy that lasts until the end of your next extended rest. The weapon gains a +2 enhancement bonus to its attack and damage rolls, this is on top of any other enhancement bonuses it already has. |
Back to Main Page → 4e Homebrew → Equipment → Magical Armor
Back to Main Page → 4e Homebrew |Equipment]].