Armor (Minecraft Supplement)

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In this setting, the default armor spruces don't apply. Instead, it uses a system somewhat similar to Partial Armor (5e Variant Rule). There are 7 types of material; leather, iron, steel, gold, diamond, netherite, and Endium. There are also 4 types of placement; helmet, chestplate, leggings, and boots. The stronger the material, the more potent the armor. With no armor, your AC is 10 + your Dexterity modifier. Armor increases your AC and reduces damage taken from all sources (except psychic, true, and poison) by an amount equal to it's Armor Effectiveness (see below).

Armor Effectiveness list[edit]

  • Leather Helmet: 1
  • Leather Chestplate: 3
  • Leather Leggings: 2
  • Leather Boots: 1
  • Golden Helmet: 2
  • Golden Chestplate: 5
  • Golden Leggings: 3
  • Golden Boots: 1
  • Iron Helmet: 2
  • Iron Chestplate: 6
  • Iron Leggings: 5
  • Iron Boots: 2
  • Steel Helmet: 3
  • Steel Chestplate: 7
  • Steel Leggings: 6
  • Steel Boots: 3
  • Diamond Helmet: 3
  • Diamond Chestplate: 8
  • Diamond Leggings: 6
  • Diamond Boots: 3
  • Netherite Helmet: 4
  • Netherite Chestplate: 9
  • Netherite Leggings: 7
  • Netherite Boots: 4
  • Endium Helmet: 5
  • Endium Chestplate: 10
  • Endium Leggings: 8
  • Endium Boots: 5

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