Aria (5e Equipment)

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Weapon (longsword), Very Rare (Unique) (requires attunement)

Aria is a longsword with a green mist emanating from the blade. Small winds can be seen whirling around the blade and a small gust appears whenever she is drawn. Her sea-grey blade has etchings of blowing winds and Her handle is wrapped in a sea-green silk.

This longsword has a bonus of +1 on attacks and damage rolls. It is also very light and swift, having the finesse property. Each slash propels forward a slashing wind, which is equivalent to the reach property.

Typhoon. You can use a Bonus Action to cause a blade of wind slash everything in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 15 Dexterity saving throw, taking 3d6 slashing damage on a failed save, or half as much damage on a successful one. This trait can be used three times, and you regain its uses on the next dawn.

Cyclone. You can use an Action to cause the wind to swirl around you, in a violent whirlwind. Each creature within 60 feet of you must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 bludgeoning damage damage and is pushed 10 feet back and knocked prone. On a successful save, a creature takes half damage and isn't pushed or knocked prone. When this property is used, it can't be used again until the next dawn.
Sentience. Aria is a neutral good sentient weapon. Intelligence 14 (+2) Wisdom 15 (+2) Charisma 12 (+1). Aria has darkvision out to 60 feet. She can speak Common and Elvish. While you are attuned to her, Aria understands all languages you know.
Personality. Aria was once a simple 18 year old girl, living in a small town nestled in the shadow of a volcano. She was regarded as a kind light-hearted girl who was never afraid to stand up to bullies and older children when they attacked younger kids. She was truly loved by many. One day, she had been exploring the caves leading up into the volcano, simply because she had been dared. When she entered a giant cavern she was initially in awe, however, she never came out that day. Her body was found a few days later, mutilated. Her father, who could not accept she had died resorted to black magic to try and revive her. He took her to a windy ridge, were he attempted the spell. It did not work. All that remained of Aria's corpse was a long deadly looking katana surrounded by winds. Since that day Aria has grown a deep hatred for men, especially the ones who killed her. She refuses to allow a man to wield her no matter his skill. For any possible female masters, skill with katanas and familiarity with wind magic are a must, although she may take another master if she senses potential. If you are ever in combat with a male, she will refuse to let them live even if they surrender, unless her master can persuade her, otherwise she will ask you to kill them.

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