Argent Fist (Pathfinder Class)

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Argent Fist[edit]

A hybrid class of Paladin and Monk, based on the Prestige class of the same name from 3.5

Making an Argent Fist[edit]

Alignment: Lawful Good.

Starting Gold: As monk.

Starting Age: As paladin.

Table: Argent Fist

Hit Die: d10

Level Base
Special Unarmed
1st +1 +2 +2 +2 Unarmed Strike, Flurry of Blows (bonus attack), Smite Evil, Aura of Good, Detect Evil 1d4 0
2nd +2 +3 +3 +3 Stunning Fist, Evasion, Lay on Hands 1d4 0
3rd +3 +3 +3 +3 Fast Movement, Ki Strike (magic) 1d4 5
4th +4 +4 +4 +4 Channel Positive Energy 1d6 5
5th +5 +4 +4 +4 Smite Evil 2/day, Stunning Smite 1d6 5
6th +6/+1 +5 +5 +5 Style Strike (1/round), Balm of the Silver Flame 1d6 10
7th +7/+2 +5 +5 +5 Ki Strike (cold iron, silver) 1d6 10
8th +8/+3 +6 +6 +6 Purity of Body 1d8 10
9th +9/+4 +6 +6 +6 Smite Evil 3/day 1d8 15
10th +10/+5 +7 +7 +7 Ki Strike (lawful, good) 1d8 15
11th +11/+6/+1 +7 +7 +7 Wrath of the Silver Flame 1d8 15
12th +12/+7/+2 +8 +8 +8 Improved Evasion 1d10 20
13th +13/+8/+3 +8 +8 +8 Smite Evil 4/day 1d10 20
14th +14/+9/+4 +9 +9 +9 Style Strike 1d10 20
15th +15/+10/+5 +9 +9 +9 Tongue of the Sun and Moon 1d10 25
16th +16/+11/+6/+1 +10 +10 +10 Ki Strike (adamantine) 2d6 25
17th +17/+12/+7/+2 +10 +10 +10 Smite Evil 5/day 2d6 25
18th +18/+13/+8/+3 +11 +11 +11 Timeless Body 2d6 30
19th +19/+14/+9/+4 +11 +11 +11 Flawless Mind 2d6 30
20th +20/+15/+10/+5 +12 +12 +12 Embrace of the Silver Flame 2d8 30

Class Skills (2 + Int modifier per level)
Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Knowledge (history) (Int)
Knowledge (nobility) (Int), Knowledge (religion) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis).

Class Features[edit]

Weapon and Armor Proficiency: Argent Fists are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Argent Fists are proficient with light armor but not with any kind of shield. When wearing medium or heavy armor, using a shield, or carrying a medium or heavy load, an Argent Fist loses her fast movement and flurry of blows abilities.

Unarmed Strike, Flurry of Blows, Stunning Fist, Evasion, Fast Movement, Ki Strike, Style Strike, Purity of Body, Improved Evasion, Tongue of the Sun and Moon, Timeless Body, Flawless Mind: As the Unchained Monk class features.

Aura of Good, Detect Evil, Smite Evil, Lay on Hands, Channel Positive Energy: As the Paladin class features.

Stunning Smite (Ex): At 5th level, when you use Stunning Fist on the target of your Smite, you add your Charisma bonus to the Stunning Fist DC.

Balm of the Silver Flame (Su): At 6th level, you can spend one use of Stunning Fist as a swift action to enhance your healing power. Until the end of your turn, any spell or ability you use that heals hit point damage restores double the normal amount of hit points.

Wrath of the Silver Flame (Su): At 11th level, you can spend one use of Lay on Hands as a swift action to cause your fists (or any special monk weapons you hold) to erupt with silver flames. This fire gives off no heat but sheds light as a torch. The silver flames add 2d6 points of damage to any successful attack against a lycanthrope, undead, evil outsider, or evil dragon (merely touching such a creature deals no damage). This damage is considered holy damage and is thus not subject to fire resistance. Once activated, the silver flame burns for a number of rounds equal to 5 + your Charisma bonus (if any).

Embrace of the Silver Flame (Su): At 20th level, once per day as a swift action you may become engulfed in an aura of argent fire that sheds no heat. This lasts for a number of rounds equal to 5 + your Charisma bonus (if any) and grants all the benefits of Wrath of the Silver Flame as well as the following:

  • You gain fast healing equal to your Wisdom bonus (minimum 1).
  • Your movement speed is doubled, and you may move before and after attacking.
  • You radiate light as if you were the center of a daylight spell.
  • Any lycanthrope, undead, evil outsider, or evil dragon within the 60-foot radius of the pure divine energy you radiate takes a -2 penalty to AC and also takes 2d6 points of damage each round at the end of your turn.
  • Any critical threat you score against a lycanthrope, undead, evil outsider, or evil dragon with an unarmed strike or special monk weapon is automatically confirmed, and this bypasses any immunity to critical hits they might have.

Ex-Argent Fists[edit]

Argent Fists must be Lawful Good and follow the Paladin's Code of Conduct. If she violates any of these requirements, she becomes an Ex-Argent Fist. Ex-Argent Fists lose all Argent Fist class features and may not gain levels of Monk or Paladin or Argent Fist until she regains the proper alignment (if necessary) and atones for her misdeeds.

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