Archvile (5e Creature)
Archvile[edit]
Large fiend (demon), chaotic evil Armor Class 16 (natural armor)
Damage Resistances cold, lightning Innate Spellcasting. The archvile's spellcasting ability is Charisma (spell save DC 14). The archvile can innately cast the following spells, requiring no material components: At will: detect magic, dispel magic Magic Resistance. The archvile has advantage on saving throws against spells and other magical effects. ACTIONSPunch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage Argent Explosion. Ranged Weapon Attack: +6 to hit, range 500 ft., one target. Hit: 7 (2d6) fire damage.
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Archviles are among the worst demons to fight in Hell, or anywhere for that matter. Being responsible for the fall of many paladins, the archvile revels in the pain of others, being known to take its time with victims to prolong their suffering for its own pleasure. The archvile in combat is much like Hell's version of a medic, being able to revive its fallen demonic brothers and sisters with intense argent magic. |
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