Archmind (3.5e Prestige Class)
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Archmind[edit]
Becoming an Archmind[edit]
Most characters take levels in Archmind because they seek high knowledge and power, which manifests itself by increasing their ability to cast spells or manifest powers.
Archminds are those who seek to understand the inner workings of their brain. By understanding their brain, they use magic to increase their intellect, and thus improve their ability to manipulate the supernatural. By increasing their intelligence, they are better able to explore and comprehend the complex reality that they study, and in doing so increase their ability to manipulate said reality.
Skills: | At least 7 ranks in any Intelligence, Wisdom, or Charisma-based skill. |
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Spellcasting: | Must have at least 5 Levels as a spellcaster or manifester. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting or Manifesting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +0 | +2 | Ability Score Enhancement, Bonus Feat, Character Flaw | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +0 | +3 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +1 | +3 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +1 | +4 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +1 | +4 | Ability Score Enhancement, Bonus Feat | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
6th | +6 | +2 | +2 | +5 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
7th | +7 | +2 | +2 | +5 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
8th | +8 | +2 | +2 | +6 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
9th | +9 | +3 | +3 | +6 | Ability Score Enhancement | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
10th | +10 | +3 | +3 | +7 | Ability Score Enhancement, Bonus Feat | +1 Level of existing arcane spellcasting class and +1 level of existing manifesting class | |||||||||||||||||||||||||||||||||||
Class Skills 8 + Int modifier per level) |
Class Features[edit]
Spells per Day/Powers Known: When a new Archmind level is attained, the character gains new spells per day and caster level or powers known and manifester level as if they had also attained a level in a divine and arcane spellcasting class, or in a manifesting class they belonged to before they added the prestige class.
Ability Score Enhancements: An Archmind chooses +2 bonus to their Intelligence, Wisdom or Charisma according to the table above.
Bonus Feats: An Archmind gains a bonus metamagic, item creation, or metapsionic feat at 1st, 5th, and 10th level.
Character Flaw: An Archmind hones and enhances their brain at the expense of one other attribute of themself. The following list describes what can be given up for this flaw:
Physical Strength: After neglecting their body in favor of their mind, an Archmind may take a -4 penalty to any one physical ability score, or a - 2 to two different physical scores.
Combat Proficiency: The Archmind loses a tier of weapon proficiency. If they were proficient with martial weapons, they lose this proficiency. If they were only proficient with simple weapons, they take a -2 on all attack rolls made with weapons. However, they in turn become better at offensive casting/manifesting. They gain a +3 to hit when targeting an enemy with a spell or power.
Social Awareness: The Archmind has excluded himself from society, causing him to lose part of his ability to interact with others. They take a -2 on any charisma based skill, but gain a +2 on knowledge checks from intense study in solitude.
Other flaws may be brought up with your DM. Talk with your DM about other possible flaws, as well as suitable pluses and minuses.
Level | Special |
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11th | |
12th | Ability Score Enhancement |
13th | Bonus Feat |
14th | Ability Score Enhancement |
15th | |
16th | Ability Score Enhancement, Bonus Feat |
17th | |
18th | Ability Score Enhancement |
19th | Bonus Feat |
20th | Ability Score Enhancement |
Epic Class Features[edit]
Ability Score Enhancements: An Archmind chooses a +2 bonus to their Intelligence, Wisdom or Charisma according to the table above.
Campaign Information[edit]
Playing an Archmind[edit]
Combat: An Archmind's role in combat is dependent on their base class. Some may be healers, others may be high damage-dealers, others support. An Archmind can fit any of the normal spellcaster/manifester roles.
Advancement: An Archmind will be most successful as a Wizard or Psion, or corresponding class, and are required to have a level in a spellcasting/manifesting class to become an Archmind.
Resources: They can expect to use their power and knowledge to their advantage when bargaining with magic and psionic users. Those who have a thirst for knowledge will be eager for you to share a secret, spell, or other bit of power in return for something useful.
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