Archer (Berserk Supplement)
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Medium humanoid (any race), any alignment
Armor Class 16 (studded leather armor)
Saving Throws Dex +6, Int +2, Wis +5
Cunning Action. On each of its turns, the archer can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The archer deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the archer that isn't incapacitated and the archer doesn't have disadvantage on the attack roll.
Ammunition. The archer has 12 arrows, and may draw an arrow as part of their ranged attack.
Multiattack. The archer makes two longbow attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d6 + 4) piercing damage.
An indispensable part of any assault or defense force, archers are among the most lethal units in the world with proper training and numbers. While generally ineffective against enemies in heavy plate armor, anything from chainmail to mounts can act as a weak point for a rain of arrows.
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