Arcane Rage (5e Feat)

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Arcane Rage[edit]

Prerequisite: The ability to enter a rage and the ability to cast at least one Cantrip

Your Rage has been tainted by the arcane energies of spells, letting you Channel a small portion of this power while you rage

  • You gain +1 to Strength, Constitution, Intelligence or Charisma
  • While you are Raging, you no longer lose the ability to concentrate on spells, and receive advantage on constitution saves to concentrate on spells
  • While you are Raging, you can cast Cantrips normally, and casting a cantrip counts as an Attack for the purposes of avoiding the end of your rage.




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