Arcane Megoi (5e Creature)
Arcane Megoi[edit]
Medium humanoid (megoi), neutral Armor Class 14
Saving Throws Int +12, Wis +8, Cha +12 Spellcasting. The megoi is a 19th level spellcaster. It's spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, 4th-level, and 5th-level slots, 2 6th-level slots, and 1 slot each of 7th, 8th, and 9th levels. Magic Resistance. The megoi has advantage on saving throws against spells and other magical effects. Regeneration. The Megoi regains 10 hit points at the start of its turn. If it is affected by power word kill, it is not killed, and it instead regains only 5 hit points at the start of it's next turn. The Megoi dies only if it takes 10 or more lightning damage or 15 or more acid damage while it has 0 hit points. While it has 0 hit points, the Megoi's speed is halved, it has disadvantage on attack rolls, and it loses it's Magic Bolt reaction. Also, a Megoi at 0 hit points only regenerates 5 hit points. ACTIONSMagic Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands, plus 14 (4d6) force damage. REACTIONSMagic Bolt. In response to entering an antimagic field, the megoi can move out of the field and make the following attack, ignoring the antimagic: Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 12 (1d10 + 7) force damage. |
A normal megoi that studied hard to become an arcane spellcaster, and use it's innate sorcerous power to become an extremely powerful magic-user. A little more powerful than normal megoi and megoi swords, these megoi combine arcane prowess with sorcerous magic. An arcane megoi that becomes adept at conjuration might be promoted by a lesser lord, and undergo extra training to become a megoi summoner. |
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