Apotheosis Chrysalis (3.5e Epic Spell)

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Apotheosis Chrysalis
Conjuration (Creation)
Spellcraft DC: 50
Casting time: 10 minutes
Range: 15
Duration: Permanent
Saving Throw: None
Spell Resistance: No
To Develop: 1,000,000 sp, 30 days

Perhaps the most powerful spell ever devised by an elven female. This epic conjuration creates a cocoon which can enable one to become a deity. Cassia, a goddess of hedonism and decadence, used this spell to enable her ascent to godhood. The spell requires many years of research beforehand, and once the basic knowledge of how the energies behind the spell work, it takes almost a month to figure out how put them in the right order to cast the spell.

The cocoon, once conjured, has a hardness of 20, will shock all those who try to touch it, and will enable one to absorb ambient energy from the surrounding area without letting as much as one joule of it leave the chrysalis. Further energy can be obtained by getting sentient beings to send some to the Chrysalis. The process of using the Chrysalis will likely take over a year, and may never be completed if the Chrysalis is sent to a place where there is no energy to absorb, in which case, the caster is stuck in the Chrysalis in a state of suspended animation...forever. If the Chrysalis process IS a success, the caster will eventually revive as a rank 1 demigod, and will spend several months hatching from the cocoon. The Chrysalis can be used again to raise the divine level even higher (1 extra rank per successful use), but can only go up to level 19.

There is also the possibility that the Chrysalis can be cut open from the outside before it is finished. If this is the case, all of the time was wasted, save for the fact that the cocoon's material should be an excellent source of magical energy (unless there was little to no energy absorption.)

Material Components: A sheet of adamantine large enough to cover the caster (so that no energy leaves the Chrysalis.) and a piece of the sun (which has the raw energy needed to convert the Adamantine into an organic form without making it lose any of its resiliency.)

Focus: An artifact (minor or major) or relic crafted by a deity or with the aid of a deity.

XP Cost: 20,000



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