Anutanin (5e Race)
Anutanin[edit]
“ | Like mountain lions aren't terrifying enough as they were! | ” |
Physical Description[edit]
Anutanin are a bizarre race with the features of felines and dragons mashed together. They possess scaly hands with prehensile fingers and feet tipped with large claws, a prehensile dragon-like tail, spines or frills along their backs, with large wings protruding from the shoulder blades, and dragon like features around their feline faces. Their fur varies greatly in color, as do their scales, depending on their dragon parent. Some anutanin have a lion's mane or an eastern dragon's whiskers. Anutanin mostly have fur but their skin underneath is scaly. It is to a lesser degree of protection than actual dragons. Some anutanin also have horns that vary among dragon typing. Anutanin are seen walking like dragons on all fours but are also able to stand on their hind legs when needed.
History[edit]
Simple genealogists like to just classify anutanin as the offspring between dragonborn and tabaxi. However, anutanin are born in general from the union of any draconic and feline race. They historically are vied for by both clans, but more so the feline side usually because the dragon side has more value placed on purity of blood and power. The anutanin, while possessing arguably the better of both worlds, lags behind in the true strengths of the dragons, at least, from the dragons accounts. Their breath and scales are not nearly so powerful or durable. However, they inherited wit and flexibility from their feline lineage, which aids them well and makes them a very balanced race. Nonetheless, anutanin are rare due to the union of these races being rare in and of themselves. Many will pass lifetimes only hearing whispers of legendary cat dragons with might breath and brain.
There are a few tales known about the anutanin and their feats despite being such a far flung race. There is the tale of the amazing one man army, Ferfol, who vanquished a horde of orcs and saved a dragonborn settlement from obliteration. There is another tale of Gighenholl, who brought about peace between two warring neighboring kingdoms with her masterful wit and entertainment. Or Titanthos, who caught a great monster of the deep and revealed it to the world. Yes, the anutanin are a small, but mighty race indeed. One would wonder how they could not be with such mighty lineages.
Society[edit]
Anutanin have no known society, as they are very much a phantom race. One hears of their deeds, but never sees. They have small numbers after all. However, it is rumored there is a secret citadel of anutanin making somewhere in the mountains of the east. It was a former nest of dragons, used as a hatching ground. However, the dragons dwindled there and left. Supposedly, they left a small litter of anutanin there, though no one is sure how they were born there. People speculate wandering tabaxi came by and bred with some of them. Their small number grew enough so they populated the mountainsides with their caves and established a city. None have seen it, but anutanin are known to be drawn by such a tale of their kindred and so usually make the pilgrimage to ascertain the legends for themselves.
Anutanin Names[edit]
Anutanin tend to use names that don't necessarily adhere to draconic or feline names, carving out their own titles.
Male: Ferfol, Titanthos, Erierre, Dariza
Female: Gighenholl, Kholle, Yeriza, Fenrisse
Anutanin Traits[edit]
A cat-dragon hybrid, capable of quadruped travel, can stand, and eventually even fly
Ability Score Increase. Your Dexterity and Constitution scores each increase by 1.
Age. You reach maturity around the age of 20 and can live millennia without ill effects.
Alignment. Anutanin tend towards a chaotic alignment.
Size. Standing at full height anutanin are usually 5 to 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. You can use this trait a number of times equal to your proficiency bonus, regaining all uses after you finish a long rest.
Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Dragon Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Damage Resistance. You have resistance to the damage type associated with your Draconic Ancestry.
Flight. At 5th level, your wings have developed enough for you to be able to fly. You have a flying speed of 30 feet. If you are wearing armor you are not proficient in or any medium or heavy armor, you may not fly.
Monstrous. Your creature type is monstrosity, instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Languages. You can speak, read, and write Common and Draconic.
Draconic Ancestry Table[edit]
Dragon | Damage Type | Breath Weapon |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dexterity. save) |
Blue | Lightning | 5 by 30 ft. line (Dexterity. save) |
Brass | Fire | 5 by 30 ft. line (Dexterity. save) |
Bronze | Lightning | 5 by 30 ft. line (Dexterity. save) |
Copper | Acid | 5 by 30 ft. line (Dexterity. save) |
Gold | Fire | 15 ft. cone (Dexterity. save) |
Green | Poison | 15 ft. cone (Constitution. save) |
Red | Fire | 15 ft. cone (Dexterity. save) |
Silver | Cold | 15 ft. cone (Constitution. save) |
White | Cold | 15 ft. cone (Constitution. save) |
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 0'' | +3d10 | 70 lb. | × (1d4) lb. |
*Height = base height + height modifier |
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