Antol, Weak (5e Creature)

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Design Note: This creature uses the Improved Durability variant rule.

Antol, Weak[edit]

Small beast (antol), unaligned


Armor Class 11
Hit Points 9 (2d6 + 2)
Speed 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 2 (-4) 10 (+0) 2 (-4)

Skills Perception +2
Proficiency Bonus +2
Senses passive Perception 12
Languages
Challenge 1/8 (25 XP)


Keen Smell. The antol has advantage on all Wisdom (Perception) checks that rely on smell.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

BONUS ACTIONS

Violent Pheromones. Upon using this, the antol's Strength increases by 2 until the end of its next turn, and its Bite attack does 2d4 + strength modifier in damage instead of 1d4. After it gets used, it cannot be used again for another minute.


Antols are similar to ants and spiders from the real world. They are typically about the same size as krabbles and other small creatures. Like most real life bugs, they tend to be in damp areas. This would include caves with a water source in them, rivers, lakes, etc. They also live in areas such as forests and other places with vegetation, although if you couldn't tell already, they favor darker or shadier areas. They don't typically get much stronger than this, at least in terms of the smaller ones, however there is a rarer version of any given antol called Antol Kings. These appear similar to spiders, and by extension Arachno Queens, however their bodies and legs are especially more slender, like the smaller versions. In the event you encounter a King, it would be a good idea to run unless you and those around you are powerful fighters.

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