Ankylosaurus Shikigami (Jujutsu Kaisen Supplement)
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Ankylosaurus Shikigami[edit]
Large monstrosity (Shikigami), unaligned Armor Class 20 (natural armor)
Saving Throws Str +9, Con +11 Cursed Energy. The shikigami has 25 cursed energy that it can use to fuel it's abilities. It regains all of it's cursed energy on a long rest. Cursed Energy Recovery. The shikigami regains 1 cursed energy at the beginning of it's turns. Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Brawn/Endurance. Whenever the shikigami makes a Strength or Constitution saving throw, it takes half as much damage on a failure and no damage on a success. Pack Tactics. When within 20ft range of another herbivorous shikigami both shikigami gain advantage on all attacks. This shikigami counts as herbivorous for this feature. ACTIONSTail Club. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. BONUS ACTIONSConcussive club (5 Cursed Energy). As a bonus action before attacking the shikigami can choose to increase the range of rolls that inflict the confusion status effect to 18-20. If the attack lands the targeted creature gains the confused status condition until the beginning of it's next turn. REACTIONSAnkylosaurus's Protection. When the ankylosaur's master is within 5 ft. of it and is targeted by an attack, it rushes towards them and guards them, taking the hit for them. When using this reaction the shikigami's toughened exterior feature is also activated. Toughened Exterior (3 Cursed Energy). The Ankylosaur in response to being the subject of an attack toughens its hide. As a result of this its ac increases by 5 and it gains advantage on endurance and strength checks and saving throws until the beginning of it's turn. However in this state it becomes immobile and so cannot move the following round. This feature may be used on consecutive rounds but the shikigami will remain immobile. |
Soft underbelly. On paper the ankylosaurus shikigami looks like a fierce adversary to fight against, however there is a chink in the armour. If a creature were to shove and succeed against the shikigami it is rolled over. In this rolled over state it's ac drops to 12, it loses access and all buffs from the toughened exterior feature and all attacks made on it are treated as critical and ignore resistances. The shikigami may use an action to flip itself back over on its turn unless grappled, in which case it must first escape the grapple before it may flip itself. If a player is fighting this shikigami then if they make a perception check the may give hints to the weakness depending on the roll, e.g. for a 16 roll you might say 'The armour seems to coat the shikigami from head to toe but seems to stop at the sides'. However for a hostile NPC they must roll a dc19 Perception check to discover this weakness. Not Cannon The Ankylosaurus shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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