Anime Battle Arena (Roblox Supplement)
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Anime Battle Arena[edit]
<!-Introduction Leader->[edit]
Creating a Anime Battle Arena User[edit]
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Anime Battle Arena you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Anime Battle Arena level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Anime Battle Arena level after 1st
- Proficiencies
Armor: None
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength or Dexterity, Constitution
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | M1, M1, M1, Character Choice |
2nd | +2 | Just Hold F |
3rd | +2 | Combo Starters |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Character Choice feature |
7th | +3 | Combo Extenders |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | Character Choice feature |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | Extra Attack(2) |
16th | +5 | Ability Score Improvement |
17th | +6 | Character Choice feature |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | Awakening |
M1, M1, M1[edit]
Starting at 1st level, to become a true pro, you gotta learn how to combo right! Whenever you have taken the attack action and have used all of your attacks, you can use a bonus action to make a knockback move. There's 3 types of knockback moves:
Upslam.
Slam.
Downslam. You jump above the target and give a strong blow. You force the target to make a Strength saving throw against. On a failure, they take your weapon damage and are knocked prone. On a success, they take half as much damage and are not knocked prone.
Character Choice[edit]
Also at 1st level, you have to choose who you are in this crazy world. All character choices are listed at Character Selection. Your characater choice grants you features at 1st, 6th, 11th and 17th levels.
- Special Moves
Your character choice will grant you new features called "special moves". Special moves come in two types: "Block Breakers" and "Blockables".
Blockbreakers. Blockbreaker moves serve to go beyond an enemy's defenses, however due to their slow chargeup they're easier to dodge.
Blockables. Blockable moves can be easily defended from, however they are quicker and harder to predict.
Some of your special moves forces you to make a special move attack roll or forces your opponent to make a saving throw. They are calculated as it follows:
Special Moves Attack Roll = Your proficiency bonus + your Dexterity modifier
Special Move Save DC = 8 + your proficiency bonus + your Dexterity modifier
Just Hold F[edit]
At 2nd level, you have discovered a new fascinating thing on your arsenal, the ability to "block"! As a reaction to a melee or ranged weapon attack roll you can block the attack. All weapon attack rolls will automatically hit (unless on a nat 1) and it's damage will be halved(rounded down) and reduced by your weapon die until the end of the round.
Combo Starters[edit]
At 3rd level, you have learned that your moves are not there just for you to spam them, they can actually create combos! Whenever you hit or a creature fails their saving throw on a special move considered a combo starter you can immediatly take the attack action against them.
Extra Attack[edit]
At 5th level, you can attack twice instead of once when you take the attack action. At 15th level, you can attack thrice instead of twice.
Combo Extenders[edit]
At 7th level, you're becoming better and more knowledgeable by the day. You have found out some of your moves can actually extend your combos!
Awakening[edit]
Finally at 20th level, you learn that your deepest potential was hiding inside of you all this time, and that enough adrenaline in battle will bring it out.
Character Selection[edit]
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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