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Angel Star[edit]
Medium fiend (heartless), chaotic evil
Armor Class 20 (natural armor)
Hit Points 119 (14d8 + 56)
Speed 0 ft., fly 60 ft.
Skills Insight +8, Perception +8 Proficiency Bonus +5 Damage Immunities lightning, thunder
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 18
Languages Abyssal
Challenge 13 (10,000 XP)
Magic Resistance. The angel star has advantage on saving throws against spells and other magical effects.
ACTIONS
Multiattack. The angel star makes three attacks with its orb. In place of one orb attack, it can use Angel Storm.
Orb. Ranged Spell Attack: +10 to hit, range 60/180 ft., one target. Hit: 12 (2d6 + 5) radiant damage.
Angel Storm (Recharge 5-6). The angel star magically causes one of the following effects:
Lightning Strike. The angel star shoots three balls of lightning at three points it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on each point the angel star chose must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) lightning damage and is paralyzed for 1 minute. On a successful save, a creature takes half as much damage and isn't paralyzed. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature in the area of more than one ball of lightning is affected only once.
Pillar of Light. The angel star erupts into a pillar of light in a 10-foot-radius, 40-foot-high cylinder centered on the angel star. Each creature in that area must make a DC 18 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save or half as much damage on a successful one.
Tornado. The angel star creates a tornado in a 30-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Strength saving throw. On a failed save, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.
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