Amalj'aa Pyromancer (5e Creature)
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Amalj'aa Pyromancer[edit]
Medium humanoid (amalj'aa), lawful neutral Armor Class 13 (natural armor)
Saving Throws Str +5, Cha +4 Hydrophobia. If the amalj’aa is hit with or submerged in water, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. Regardless of the saving throw’s outcome, it has disadvantage on all ability checks and saving throws for 1 hour. Spellcasting. The amalj’aa is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spells). The amalj’aa knows the following sorcerer spells: Cantrips (at will): fire bolt, mage hand, message, prestidigitation, true strike ACTIONSQuarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded in both hands. Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must make a DC 13 Strength saving throw or be pushed up to 10 feet away from the amalj’aa and knocked prone.
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A pyromancer is an amalj'aa capable of casting arcane magic. Relying almost exclusively on fire-based spells, these pyromaniac mages support their fellow amalj’aa by burning their enemies alive. |
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