Alter Life (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Alter Life
Transmutation
Level: Tarot 9
Components: V, F
Casting time: 1 standard action
Range: Medium (100ft. + 10ft. / level)
Target, Effect, or Area: one type of living creature or plant within a 50 foot radius of the spell center.
Duration: 1 hour / level
Saving Throw: Fortitude negates
Spell Resistance: Yes


Allows the caster to warp any living thing, somewhat.

This spell allows the caster to warp natural, living things to her desire. The spell has no effect against monstrous creatures, aberrations or outsiders. When the spell is cast, the spellcaster begins altering the life form of a creature or plant type within the area of effect. The caster can affect 2 HD/levels of sentient creatures and unlimited number of a non-sentient life form, such as a type of plant, within the area of effect. Unlike the more specific polymorph other, which targets a single creature and allows for very exacting and radical changes, the alter life spell groups types of living things and alters them somewhat. For example, where polymorph other could change a person into a fish, the alter life, while unable to accomplish such a radical change, could alter the physical makeup of a group of humans to give them gills. The different types that can be affected are: grasses, vines, trees, bushes, fish, birds, mammals, reptiles, insects, goblinoids, halflings, humans, elves, dwarves, half orcs, etc.

The spellcaster must specify which type of creature or plant is to be altered and what kind of change is to made at the beginning of the casting. A maximum of two (2) types of change, of those listed below, can be achieved with a single casting of the spell. The changes possible depend on the type of life form affected:

Plant

  • Tactile movement: The plant can now move tendrils or its body to grab a creature within its reach (equivalent to entangle)
  • Thorn growth: the plant develops sharp thorns that can do 1d2 points of damage per 5 ft. to creatures moving through the thorn area
  • Remove Thorn: plants that normally have thorns lose them
  • Natural Armor: Increase or decrease natural armor by 1d6 points of armor (the spell cannot reduce natural armor below 0)
  • Movement: The plants develop the ability to move 1d3 x 10 ft./round.

Bird

  • Wings: Increase the size of wings, increase speed; decrease wing size, decrease or remove the ability to fly.
  • Talons: Increase natural weapon damage +1d6 points of damage
  • Natural Armor: Increase or decrease natural armor by 1d6 points of armor (the spell cannot reduce natural armor below 0)

Mammal

  • Appendages: Increase the number of appendages, 1d4 appendages added( arms or legs), she can also increase the number of possible attacks; Decrease the number of appendages, this can decrease the number of attacks
  • Natural Armor: Increase or decrease natural armor by 1d6 points of armor (the spell cannot reduce natural armor below 0)
  • Gills: The mammal can now breath while underwater
  • Wings: Grants the ability to fly (creatures not used to flying have poor flying ability).


Fish

  • Lungs: The fish can now breath air
  • Appendages: Increase the number of appendages, 1d4 appendages added( arms or legs), she can also increase the number of possible attacks; Decrease the number of appendages, this can decrease the number of attacks
  • Natural Armor: Increase or decrease natural armor by 1d6 points of armor (the spell cannot reduce natural armor below 0)
  • Wings: Grants the ability to fly (creatures not used to flying have poor flying ability).

Reptile

  • Warmblooded: The reptile generates its own body warmth and can live in cold climates
  • Natural Armor: Increase or decrease natural armor by 1d6 points of armor (the spell cannot reduce natural armor below 0)
  • Gills: The mammal can now breath while underwater
  • Wings: Grants the ability to fly (creatures not used to flying have poor flying ability).


Arcana[edit]

This spell can only be cast using XVI - The Tower as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

Home of user-generated,
homebrew pages!


Advertisements: