Alien Guard (Dragon Ball Supplement)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: this is unfinished I don't know how to edit everything correctly here so I took the blanks from the sheet of the peaceful alien all the other sheets of other mobs are closed and I can't take the blanks for the same combat techniques or ki so I can't finish this page if someone is not too lazy you can do it.


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Alien Guard[edit]

Medium humanoid (Alien), any alignment


Armor Class 12 (natural armor)
Hit Points 36 (3+5d8 + 11)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +4, Con +4
Senses passive Perception 10
Languages any one
Challenge 3 (700 XP)


Background. The Alien guard has proficiency in 2 skills of their choice; Strength, Constitution, or Dexterity saving throws. The Alien Guard's proficiency bonus is +2.

ACTIONS

Unarmed Strike. Meleе Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) crushing damage.



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