Albino Radscorpion (Fallout Supplement)

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RadscorpionAlbino.png
Radscorpion, Albino
Size and Type: large Vermin
Hit Dice: 8d8+40 (75 hp)
Mas: 27
Initiative: +2
Speed: 50 ft.
Defense: 18 (-2 size, +6 Natural, +4 Dex), touch 10, flat-footed 20
Base Attack/Grapple: +10/+10
Attack: +18 melee (1d12+7, claw)
Full Attack: +18 melee (1d12+7, claw), +18 melee (1d12+7, claw), and +18 melee (2d4+7 plus poison, stinger)
Space/Reach: 15 ft by 15 ft/10ft
Special Qualities: Poison, Resistance to Massive Damage +5, Armor Plates(DR 4/-), Solar Regeneration
Saves: Fort +12, Ref +5, Will +3
Abilities: Str 24, Dex 14, Con 22, Int 3, Wis 10, Cha 2
Skills: Climb +9, Hide +12, Spot +12
Feats: Toughness, Weapon Focus (claw)
Possessions: None
Organization:
Challenge Rating: 10
Allegiances: None
Advancement: 11-19(Huge)
Level Adjustment:



Combat[edit]

Poison: Fort DC 18, Initial 1d6 Con damage, Secondary 1d6 Con damage.

Solar Regeneration: Regains 2 HP per turn when in sunlight.


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