Aggron (5e Creature)

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Large elemental, any alignment

Armor Class 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft.

19 (+4) 9 (-1) 18 (+4) 12 (+1) 14 (+2) 11 (+0)

Saving Throws Str +7
Senses darkvision 120 ft., passive Perception 12
Languages Terran, understands Common but can't speak it
Challenge 6 (2,300 XP)

Siege Monster. The aggron deals double damage to objects and structures.

Heavy Metal. The aggron has advantage on saving throws to resist being moved.

Sturdy (Recharges after a Short or Long Rest). If the aggron takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Rock Head. The aggron takes half the damage from critical hits. This does not prevent any additional effects due to critical hits, such as that of a vorpal sword.


Heavy Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (8d6 + 4) bludgeoning damage.

Rock Slide. Ranged Weapon Attack: +2 to hit, range 60/180 ft., one target. Hit: 13 (4d6 - 1) bludgeoning damage.


Metal Burst. When the aggron takes damage from a melee attack, it can force the attacker to make a DC 15 Dexterity saving throw. On a failed save, the creature takes damage equal to the damage of the triggering attack, or half as much on a successful save.

An Aggron [Source]

The aggron's body, unlike that of its pre-evolution, lairon, is made of almost pure metal, and the little bits of earth that remain in its body are small pieces crushed deep in its core, yet its enormous steel body has been absorbed into its elemental essence.

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