Adult Armu (5e Creature)
Adult Armu[edit]
Large beast (armu), unaligned Armor Class 16 (natural armor)
Proficiency Bonus +2 ACTIONSArmu Call. All armu within 750 feet are given the location of the armu. Most armu will respond and come to aid the armu, although this might not yield any results depending on the specific location. Gore (Recharge 5-6). The armu moves at least 10 feet in a straight line using its movement speed, and stops whenever a creature blocks the armu's path. That creature must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 21 (4d8+3) piercing damage and falls prone until the start of their next turn. On a successful save, the creature takes half as much damage and does not fall prone. Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
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This is the adult version of an armu, a species that often lives in open areas, such as grasslands and even coasts, as long as it has enough vegetation to go around. Even when they are babies, armus tend to be quite large, with an adult armu meeting or going above the eye level of the tallest humans/homs. Occasionally, armu will mature into much larger, and therefore formidable creatures, but this is very rare. |
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