Acolyte of the Gods (3.5e Epic Prestige Class)
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Acolyte of the Gods
|“||Why protect one plane when you can protect and travel to them all.||”|
Becoming an Acolyte of the Gods
Most people can settle down and live a relaxed life after they have completed some life changing task or had a divine encounter, others follow the path of God's and hope to see what the universe really holds. Those people are chosen at birth and become Acolytes of the Gods and defend their universe from inevitable evil destruction.
|Feats:||Greater Weapon Specialization|
|Special:||Any relic / artifact from a God or deity|
|Skills:||15 ranks in Knowledge the Planes|
|Epic Saving Throw||Special|
|2nd||+1||+1||+1||+1||Plane Shift, Home Plane|
|4th||+2||+2||+2||+2||Surviving the Planes|
Class Skills (6 + Int modifier per level)
Armor/weapon Prof. An Acolyte of the Gods gains no additional weapon or armor proficiency's.
All of the following are class features of the Acolyte of the Gods.
Legendary Weapon: At first level Acolyte of the Gods is granted Epic Weapon Focus and Epic Weapon Specialization to the chosen weapon that qualifies for them. This weapon becomes the weapon the Acolyte of the Gods is known for. All further weapon based enhancements granted from this class only effect this weapon.
Epic Weapon Specialization:Add +4 to all damage the character deals using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet.
Epic Weapon Focus:Add a +2 bonus to all attack rolls the character makes using the selected weapon.
Plane Shift: A 2nd level Acolyte of the Gods is able to plane shift once per day.
Plane Shift:You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.
Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.
Home Plane The Acolyte of the Gods is granted the ability to pick a new plane to call home.
Bonus Feat: You can choose any feat so long as you meet the requirements. Acolyte of the Gods class is considered Epic level to meet Epic level feat requirements.
Surviving the Planes 4th level Acolyte of the Gods has become adapted to their new plane of existence. They no longer are affected by the harsh circumstances if any on the selected home plane.
Attack Ethereal: 5th level Acolyte of the Gods legendary weapon is further enhanced with Ethereal Touch.
Attack Ethereal (Su): A Acolyte of the Gods 5th level or higher can transform her weapon into a material force effect at will, enabling her to attack creatures on the Ethereal Plane. The Acolyte of the Gods begins and ends this ability as a free action, but must use it on a melee or ranged weapon she has Weapon Specialization in. If the Acolyte of the Gods is wielding a magic weapon, this ability also eliminates the 50% miss chance when attacking an incorporeal foe.
Planar Survival An Acolyte of the Gods at 6th level becomes attuned to the nature of the planes he visits and personally immune to their natural planar effects. Any effect that would be negated by the avoid planar effects spell is negated by the planar survival ability as well.
Bonus feat: You can choose any feat so long as you meet the requirements. Acolyte of the Gods class is considered Epic level to meet Epic level feat requirements.
Plane Walk 8th level Acolyte of the Gods are able to use the spell at will Greater Plane Shift.
Greater Plane Shift:This spell-like ability functions like plane shift, except that if you have visited the desired location, the spell takes you to the precise location (rather than 5 to 500 miles distant).
Ghost Touch At 9th level an Acolyte of the Gods legendary weapon is further enhanced with Ghost Touch.
Ghost Touch: A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature’s 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder.
Planar Subtype 10th level Acolyte of the Gods subtype changes to the home planes subtype native.