Acolyte (Jujutsu Kaisen Supplement)

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Acolyte[edit]

Medium monstrosity (shikigami), unaligned


Armor Class 12 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 8 (-1) 10 (+0) 12 (+1)

Senses passive Perception 10
Languages
Challenge 1 (200 XP)


Cursed Energy. The Acolyte has 3 Cursed Energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Invisible Force. The Acolyte is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Magical Weapons. The Acolyte's attacks are considered magical.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Burning Cursed Energy Orb (3 Cursed Energy.) The Acolyte throws an orb of burning cursed energy at an area within 30 ft. of it, forcing all creatures in a 10 ft. radius circle to make a DC 11 Dexterity saving throw. On a success they move out of the circle and take no damage. On a failure they take 14 (4d6) burning damage. They may choose to fail this save and if they do not have enough movement left to exit the circle they automatically fail.

The fire from the orb remains until the beginning of the Acolytes next turn, any creature that enters the 10 ft. circle before then must also make the saving throw.


Acolyte.png
A slightly more durable form with some basic abilities, though still favouring quantity over quality. [[1]]
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