Acid Tears Shikigami (Jujutsu Kaisen Supplement)
Acid Tears Shikigami[edit]
medium monstrosity (Shikigami), unaligned Armor Class 15 (natural armor)
Saving Throws Int +5, Wis +6 Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Cursed Energy. The Acid Tears Shikigami has 50 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Acid Tears Shikigami regains 1 cursed energy at the beginning of its turns. Magical Weapons. The Shikigami's attacks are considered magical. Sour Energy Whenever The Acid Tears Shikigami uses 4 or more Cursed Energy on performing a ranged attack that costs Cursed Energy, it then may use an extra 2 Cursed Energy if it does, the attack will do an extra + 11 (2d6+4) Acid Damage will be added to the total damage. Whenever a creature takes Acid Damage from this feature it will need to make an DC16 Constitution saving throw, if they fail they become paralyzed for 4 turns. On the start of each of their turns they may re-roll the save. For every turn a creature is paralyzed from any feature or action, bonus action or reaction used by the shikigami, their body will becomes worse. All de-buffs will stack until round 5 where it will only be the de-buffs from the round. (E.g. At round 3, the target will have the de-buffs from round 3,2 and 1. But at round 5 it will only be de-buff of round 5).
ACTIONSClaw. Melee Weapon Attack: +7 to hit, reach 5 feet., one target. Hit: 6 (1d8 + 2) Slashing damage. Acidic Wave(2 Cursed Energy). Ranged Cursed Energy Attack: +8 to hit, Range 45 feet., one target. Hit: 17 (3d8 + 4) Acid damage. Pungent Rain(10 Cursed Energy)The Shikigami's tears begin to Evaporation to gas, and form a cloud of green clouds , that rains down acid rain in circle with a 15 feet radius, up to 35 feet away from the shikigami. Every creature in the area makes a DC16 Dexterity saving throw if they fail then they take 26 (4d8+8) Acid damage, then they make a DC16 Constitution saving throw not to be paralyzed for 1 minute. If they succeeds the Dexterity save, they only take half damage and doesn't make the Constitution saving throw. Hallucinating Beam(12 Cursed Energy) As an action the shikigami charges a lime green beam, forcing every creature in a 45 feet. long and 10 feet. wide line to make a DC 16 Dexterity saving throw. On a failure, they take 54 (12d6 + 12) psychic damage, and must make a DC 16 Wisdom saving throw, gaining the Hallucinating condition for one minute on a failure. On a success, they take half the damage, and don't undergo a subsequent saving throw. BONUS ACTIONSAcidic Wave(3 Cursed Energy). Ranged Cursed Energy Attack: +8 to hit, Range 45 feet., one target. Hit: 17 (3d8 + 4) Acid damage. REACTIONSPsy-Shock(2 Cursed Energy) When a creature inside a 30 feet radius around The Acid Tears Shikigami makes a attack roll towards another creature, The Acid Tears Shikigami can then give that creature disadvantage or advantage on the attack roll. Paralyzed Gaze(4 Cursed Energy) As a reaction to a creature moving in a 45 feet radius around the shikigami, the shikigami will look at a creature with its big eye, that creature makes a DC16 Wisdom saving throw not to have their movement speed to reduced to 0. If they fail the Wisdom saving throw, then they need to make a DC16 Constitution saving throw not to be paralyzed until their next turn. |
The Acid Tears Shikigami is a flying shikigami that uses the sour water that it creates in its eyes to shoot out and damage its foes. By using cursed energy it makes targets hit by its water fall into a paralyzed state, getting worse and worse as time passes. |
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